January 2010 16 posts

Sunday Monday Tuesday Wednesday Thursday Friday Saturday

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Indie Game Design Dos and Don’tsThe Economist: How You Use Your Phone Is a Reflection of Where You Live

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Alex Cornell Interviews Experimental JetsetA Makeover for the BART MapThe Secret History of Kubrick

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Having Fun with Pains

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Dream Ball

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Display: Bob Noorda 1927-2010

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Crafting Subtle and Realistic User Interfaces

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The Candela Structures: A New York City History Mystery

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Your Pal, John KricfalusiOh-Nine’s Ox Tails

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Watching Movies When Not Watching BabyApp.itize.us

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Notes on iPadThe New York Rocker

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Wed 27 Jan
2010

Notes on iPad

10:26 PM
Remarks (20)

It’s not as if I haven’t had a point of view on all of this tablet computing device stuff that’s been lighting up the Internets for the past several months, but for professional reasons, I’ve had to keep mum. Suffice it to say, I’m really excited about Apple’s iPad, announced today, and I’m even more excited about what can be done with it.

However. I’m pretty sure that I’m in the camp that believes that this is not the salvation that most publishing companies have been looking for. Not that the device falls short in some way, but rather because nothing can save publishing as it’s been operating for the past several decades. The iPad does nothing to change the brutal mandate that has been pushing publishers to change for these many years; if anything it compounds the imperative.

iPad

As a general principle, there’s no way around evolution, and in this specific instance the reality is that there is no direct translation of the print experience to digital media. That is, the content can be translated, but it’s not likely to be as literal as many might expect or even hope. Those looking to the iPad to return us to some semblance of a print-like reading experience are basically wrong, I believe. In fact, lots of really smart people will continue to get this wrong going forward. We’re all still figuring out. That’s the definition of an opportunity.

The New York Rocker

A small but excellent selection of covers from “the definitive music and culture publication in New York City in the early 1980s.” I’d never heard of it before, but then in the Eighties New York was just an idea and not a real place for me yet. These covers evoke that dreamland of my youth though: gritty, plausibly if not authentically punk, confrontational and exclusive (who the hell were Human Switchboard? Oh, that’s who).

Mon 25 Jan
2010

Watching Movies When Not Watching Baby

11:12 PM
Remarks (6)

Since becoming a dad, I’ve been able to go out to the cinema to see just three movies in three months. Luckily, at home, the situation is a little better, thanks to Netflix, Apple TV and the new Blu-Ray player that I got for the holidays. Still a general lack of free time makes it hard to see as many as I’d like, and I feel lucky that I get to see any movies, let alone write about them here on this blog. The days of being able to knock out lengthy reviews of the sort that I once did for, say, last year’s “Public Enemies” or 2008’s (still underrated!) “Speed Racer” seem a long way off now.

I still like writing about movies though, still enjoy articulating my thoughts about them, trying to get at the core ideas in filmed media that matter to me. Whether or not anyone really likes them, or whether the generally design-centric audience for this blog finds anything relevant in them, I’m not sure. But writing about shit you like is one of the perks of having your own blog, so I’m going to keep doing it — when I can. I’m just going to have get used to writing more succinctly, and get over the embarrassment of sometimes only publishing my thoughts long, long after the movies have left the current spotlight. Here are three write-ups to get started.

App.itize.us

“A painstakingly curated presentation of the best produced and designed iPhone applications…my goal is for this site to showcase new and emerging talent, current talent and represent the best of the best applications for the iPhone for design-minded folk.”

As the sheer volume of available iPhone apps grows beyond crazy huge into the stratospherically absurd realm, I think we’ll see more and more third-party attempts to make sense of the volume, both through hand-picked methods like this one and other, more automated means.

Fri 22 Jan
2010

Your Pal, John Kricfalusi

One of those heartwarming human interest stories that’s completely invulnerable to cynicism.

“In 1998, aged just 14, aspiring young cartoonist Amir Avni decided to get in touch with the creator of Ren & Stimpy, John Kricfalusi. Being a hardcore fan of Kricfalusi’s work, Amir sent him an introductory letter along with a few cartoons he’d drawn, some of which contained relatively unknown characters of John’s. To call Kricfalusi’s response ‘generous’ would be an understatement…”

The letter itself, hand-written and partly hand-drawn, practically hums with warmth; see it in its entirety here. Also, if you’re not reading Kricfalusi’s blog — even if you’re nothing more than a casual admirer of cartoon animation — then you’re denying yourself regular insights into the mind of true artist.

Oh-Nine’s Ox Tails

12:21 AM
Remarks (16)

Music. I listened to a lot of it last year. Not nearly as many as lots of people, I’m sure. But I had an Emusic account, an Amazon Prime account and a sufficiently generous credit card limit to supply me with days of listening entertainment — 1,530 songs played continuously over 3.7 days, according to iTunes.

Looking back, I liked a lot of the music I heard, and got reasonably excited about it too. Maybe not as excited as I used to get about music, back when I had a lot more free time, a lot less money, and a mistaken belief that pop music could be useful a framework for living one’s life. But for the first year in many years, I got genuinely enthusiastic about what seemed like a lot of new acts. Maybe it was a subconscious attempt to retain or rekindle youth as I entered parenthood, or maybe it was the fact that a brilliant record label run by a friend from my twenties came roaring back even more brilliantly than it had ever been before, but I found a lot to like when I plugged my earbuds into my iPod last year. Anyway you look at it, there were a lot of good tunes in 2009, and I’d like to share some of them with you.

Thu 21 Jan
2010

The Candela Structures: A New York City History Mystery

An entertaining tour of two New Yorkers’ obsession with a little-noticed relic of the mid-Twentieth Century located Queens. “The two Candela Structures — plus a third one that’s now gone — were built as exhibit spaces for the 1964 World’s Fair… The biggest mystery, though, is why these two amazing structures have languished in obscurity for so long. We hope this exhibit will give them the attention they deserve, and that it will prompt someone — maybe you — to help us fill in the missing chapters of their story.” What’s so great about this story is their architectural inquisitiveness; as our world becomes increasingly virtual, it’s refreshing to remember there are fascinating questions left to answer about the real world.

Tue 19 Jan
2010

Crafting Subtle and Realistic User Interfaces

Designer Mike Rundle’s extraordinarily helpful overview of how he creates U.I. elements that evoke real-world materials. He even pulls back the curtain on his own technique by including a downloadable sample Photoshop file, letting readers pull apart a typical construction for buttons.

Mon 18 Jan
2010

Display: Bob Noorda 1927-2010

An appreciation of the legendary Milan-based graphic designer Bob Noorda, a Modernist legend and co-founding partner (with Massimo Vignelli) of Unimark International. Noorda passed away just over a week ago, on 11 Jan 2010, though it’s still tough to find an English-language obituary online. This write-up over at the excellent new mid-century Modern-focused design archive Display is not quite an obituary, but for the uninitiated it makes for a useful introduction to Noorda’s career.

Thu 14 Jan
2010

Dream Ball

Seoul, Korea studio UnPlug Design came up with this near-genius idea for providing makeshift soccer balls (okay, footballs) to third world children who otherwise wouldn’t be able to afford them. A wave-like pattern is printed (or perhaps perforated?) on the boxes in which material aid to these countries is often shipped; once the box is empty of its contents, children and aid workers can follow the patterns to break down the cardboard and assemble the ball. More background and pictures here.

Tue 12 Jan
2010

Having Fun with Pains

12:53 PM
Remarks (7)

Last week, The Hype Machine, a sort of combination music meta-blog and playlist, published its round-up from the year just ended, including its listing of the top fifty bands of 2009, with each of the fifty slots illustrated by an invited visual artist. If you skip ahead, you’ll see that the indie pop contenders The Pains at Being Pure at Heart came in at number thirteen, and that the illustration was done by none other than yours truly.

Mon 11 Jan
2010

Alex Cornell Interviews Experimental Jetset

An engaging and thoughtful question-and-answer session with the renowned Dutch design studio. Cornell asks for their opinion on a blog post I wrote last April called “Dear Designers, You Suck” in which I addressed the state of criticism in design today — and Experimental Jetset’s response is so different from my perspective and so interesting:

“We’re much more interested graphic design as criticism: the idea that a piece of graphic design is a manifestation of a certain way of thinking, a certain way of ordering the world, and that, by functioning in that way, that piece of graphic design is effectively critiquing the dominant way of thinking, the existing way of ordering the world.”

Read the entire interview here. While you’re at it, marvel at the rest of Cornell’s site to get a sense of why I’m so intensely envious of him: a young, talented, prolific designer with the authorial skills and time to publish regularly on his terrific blog. If only.

Update: Embarrassingly, I’ve gotten Alex mixed up with his employer, Scott Hansen. Sloppy mistake, sorry.

A Makeover for the BART Map

An appraisal of the new transit system map for the Bay Area. “Unlike the notorious 1972 Massimo Vignelli redesign of the New York City subway map, the new BART map didn’t make much of a splash in graphic design circles.”

The Secret History of Kubrick

As the semi-famous default theme for WordPress faces retirement later this year, The Huffington Post takes a look at how it came to be. It’s nice to see its designer, Michael Heilemann, get the credit, but the writer may go a little too far in playing up its importance:

“When Heilemann came to blogging, the Internet was studded with posts that were essentially diary entries, blocks of text with the occasional awkwardly situated photograph. The template he came up with was entirely different — at once elegant and open to innovation. Since its debut, Kubrick has helped change the face of cyberspace…”

Tue 05 Jan
2010

Indie Game Design Dos and Don’ts

A twenty-four point manifesto for independent video game designers and developers. While some points may come across as bromides, the whole thing is written with enough conviction to be a compelling read — and while aimed at one particular kind of designer, it’s applicable to designers of all kinds.

For a kick, also see this contrarian comment posted by one reader. Excerpt: “‘Fun’ is a word with a lot of bad connotations for me.” That’s what you call a hater.

The Economist: How You Use Your Phone Is a Reflection of Where You Live

Very illuminating and wide-ranging look at differences in mobile phone usage as a function of region, economics and history.