June 2012 20 posts

Sunday Monday Tuesday Wednesday Thursday Friday Saturday

01

02

03

04

Photo Permissions on iOS

05

Graphic Modern Exhibition

06

Collected Steve Jobs Interviews from All Things D

07

08

09

10

11

Talking Apple HeadsSoasig Chamaillard

12

13

Xaver Xylophon’s “For Hire”Munich ’72 Design Legacy

14

Dieter Rams in Domus, 1984Aaron Sorkin’s Steve Jobs Screenplay Will Be Highly Inaccurate and That’s Okay

15

Paper Sculpture by Lisa HamiltonBen Horowitz: The StruggleMessing with the Twitter Logo

16

17

18

Slim Aarons

19

Built to Not LastTablet Users’ Content Habits

20

Follow Up to “Built to Not Last”

21

22

23

24

Instaglasses

25

26

How Movie Posters Have Changed Colors

27

28

Unit Editions: “Herb Lubalin”An Interview with Charles Adler of Kickstarter

29

30

Thu 28 Jun
2012

Unit Editions: “Herb Lubalin”

Now available for pre-order from the graphic design specialty press Unit Editions, this “numbered, limited edition, deluxe monograph of the legendary Herb Lubalin, one of the foremost graphic designers of the 20th Century.” If you’re not familiar with Lubalin, you can read this brief overview here. Unit Editions’ books are impressive; I bought “TD 63-73” and it’s gorgeous. But like a lot of design books, they’re easier to admire or display conspicuously on your shelf than they are to read. Still, I just pre-ordered a copy of “Lubalin” for myself. Find out more and get your own copy here.

An Interview with Charles Adler of Kickstarter

10:40 AM
Remarks (2)

Folks, today I’m kicking off a series of occasional interviews with designers-turned-entrepreneurs. The first installment features Charles Adler, who co-founded Kickstarter with Perry Chen and Yancey Strickler. Kickstarter, of course, is the crowdfunding phenomenon that has upended seed economics for new products and projects — the verb “to kickstart” has become practically synonymous with the wildly successful campaigns that the company hosts. To me, one of the many fascinating aspects of Kickstarter is how they’ve leveraged design on many levels to produce increasingly disruptive, real world results.

Charles and I have become friendly over the past year, being both New Yorkers and even neighbors in Brooklyn — we frequently run into one another at Ft. Greene Park when he’s walking his ten-year old mutt Buster and I’m walking my ten-year old mutt Mister President. In this email interview, he talks about the origins of his interests in design and entrepreneurship, and how the two have meshed together in his role at Kickstarter.

Tue 26 Jun
2012

How Movie Posters Have Changed Colors

Software engineer Vijay Pandurangan surveyed the color trends of movie posters from the past ninety-eight years and found that they have become steadily more blue.

Movie Poster Colors

Each row in the graphic above represents a year and the distribution of colors across all of that year’s posters. Read more here.

Sun 24 Jun
2012

Instaglasses

8:25 PM

http://assets.subtraction.com//assets/corkboard/http_behance.vo.llnwd.net/profiles4/164033/projects/4253159/made/89b686269b58e09899e8d6e4f784c3e7_400_250.png

An amusing design concept by Markus Gerke.

Wed 20 Jun
2012

Follow Up to “Built to Not Last”

10:37 AM
Remarks (27)

The response to my post yesterday about the durability of Apple’s products has been much more robust than I expected.

A lot of people have challenged me to name at least a few modern electronic devices that age well in the manner I’m describing. I admit: it’s very difficult to do that. Many people have cited Moore’s Law, the principle that guides every digital product’s life cycle, as being so thoroughly in opposition to designing and building products that last that it renders my argument inherently flawed. You just can’t build digital devices for the long haul, they say, because “planned obsolesence” will always do these devices in, make them irrelevant even if they do survive the ravages of time.

This is true to some extent. As I said above, I’m certainly not advising Apple on a purely business level that it would be a good idea to reverse course and make new devices user-upgradeable and repairable.

But I would say that just because these devices might no longer be wanted in their eighth, ninth, tenth years of their lives and so on, that doesn’t mean that it’s not possible to build them more ruggedly, and it certainly doesn’t mean they can’t be built so that they acquire an emotionally appealing patina as they age, increasing their desirability if only to a select few.

There’s very little keeping Apple from making an iPod or iPhone or iPad that would last for a decade or more, even if to do so would mean its software could no longer be practically updated at some point (in fact that already happens, which is totally fair, but almost invariably, the hardware begins to break down at that point too). And there’s very little keeping Apple from engineering their devices in such a way that they get better looking over time. Their margins are certainly healthy enough to impose this kind of challenge upon themselves.

It’s true, there’s not necessarily a business case to do this, but that is not the only thing Apple will be judged on in the decades to come. And that’s what I’m talking about here: how will future generations look back at Apple, and by extension its customers? Did we all live our lives by more than just the bottom line? Or were the late twentieth and early twenty-first century the decades in which we irrevocably decided that everything should be disposable (or even recyclable) after just two or three years?

It may sound like I’m picking on Apple, but I think that’s a specious criticism, too. Apple regularly claims exceptionalism in the kinds of products they build; it’s fair game then to at least raise the issue of doing things their peers clearly won’t. This is the brand they built: a company that makes truly great products, products that make a dent in the universe. To me, doing even a little bit to counter the notion that everything is disposable is right in line with that.

Tue 19 Jun
2012

Built to Not Last

3:13 PM
Remarks (35)

Not long after its announcement last week, Kyle Wiens of iFixIt disassembled one of Apple’s new Retina MacBook Pros and wrote at Wired.com that “the display is fused to the glass, which means replacing the LCD requires buying an expensive display assembly. The RAM is now soldered to the logic board — making future memory upgrades impossible. And the battery is glued to the case.” His conclusion was that it’s “the least repairable laptop we’ve ever taken apart.”

This has sparked some debate on both the customer friendliness and environmental responsibility of this kind of manufacturing, There’s no denying that the Retina MacBook Pro is clearly not built for user-serviceable repair or upgrade. Obviously, it follows the same path that Apple has taken with its products over the past decade-plus; from the iPod to the iPhone to the MacBook Air to the iPad, Apple hardware has become less and less accessible over time.

Tablet Users’ Content Habits

A study funded by The Online Publishers Association tries to parse some consumer behavior patterns on tablets. Some of the findings: 61 percent of tablet owners have purchased some kind of content online; electronic magazines and books outsell electronic news content by more than twice as much; there is as yet little consensus about whether digital content should be sold on its own or bundled with other offline content, such as print subscription.

The survey also asked those tablet users who have actually purchased a digital newspaper or magazine subscription whether they preferred to get that content delivered via mobile-optimized Web sites or via apps. As it turns out, most prefer the mobile Web. This is the best bit, though:

“That result is remarkable, contradicting conventional wisdom that distributing native apps through app stores is the best way to get consumers to purchase content.”

What’s remarkable is that the OPA still considers it “conventional wisdom” for publications to distribute their content via apps, and not via the Web. I don’t want to say “I told you so,” but I did — eighteen months ago.

Here is the OPA study itself, and here is a summary of it at Poynter.

Mon 18 Jun
2012

Slim Aarons

4:39 PM

http://assets.subtraction.com//assets/corkboard/http_theworldofphotographers.files.wordpress.com/2012/06/made/slim-aarons-7_400_542.jpg

A selection of captivating images from a mid-century photographer of the idle rich. I find it interesting how these photos look merely charming or silly, and not decadent, the way that contemporary photographs of the wealthy often look. View images.

Fri 15 Jun
2012

Paper Sculpture by Lisa Hamilton

8:46 PM

http://assets.subtraction.com//assets/corkboard/http_cdn.booooooom.com/wp-content/uploads/2011/10/made/lisahamilton-06_400_536.jpg

Ben Horowitz: The Struggle

This is a very good post from the co-founder of Andreesen Horowitz, one of the most influential venture capital firms going at the moment. He describes in detail what it feels like to be at the helm of a startup that is not going as expected. It’s very visceral, and will be familiar to many, many entrepreneurs. Admittedly, it’s not altogether original — this kind of subject matter is a staple of just about every startup-centric blog — but the phenomenon he describes can be so challenging that it’s worthwhile to see the same ideas resurface periodically. And, yes, a lot of what Horowitz writes here is familiar to me from the past year or so of running Mixel. I plan on writing more about this soon, but in the meantime you can read the entirety of Horowitz’s post here.

Messing with the Twitter Logo

Cartoonist Adam Koford seems to enjoy the new Twitter logo as much as the old one. Starting in 2009, he’s been blithely reinterpreting the famous bird mark by fitting various pop culture characters from Fred Flintstone to Che Guevara into its silhouette.

Twitter Logo Illustrations

That’s just ten of them; there are about sixty more on his Flickr account, and nearly all of them are genius.

Thu 14 Jun
2012

Dieter Rams in Domus, 1984

From a 1984 issue of Domus Magazine, an interview with seminal industrial designer Dieter Rams. A few of his sketches are included. Keep in mind though that it’s Domus Magazine, so some of the questions will sound exactly like “Can you describe in a nutshell your latest utopia?” Read it here.

Aaron Sorkin’s Steve Jobs Screenplay Will Be Highly Inaccurate and That’s Okay

11:19 AM
Remarks (5)

Aaron Sorkin’s script for “The Social Network” won him an Oscar, but it drew the ire of at least a few tech pundits who felt that it took too many liberties for dramatic effect. Now Sorkin is writing a screenplay about Steve Jobs. In an interview with The New York Times last week, here’s what he had to say about his thinking on the project.

“At the moment I’m at roughly the same place I was when I decided to write “The Social Network” — which is to say I don’t know what the movie’s about yet. I know it won’t be a biography as it’s very hard to shake the cradle-to-grave structure of a biopic. I know that Jobs was a very complicated and dynamic genius who fought a number of dramatic battles. I know that like Edison, Marconi (and Philo Farnsworth), he invented something we love. I think that has a lot to do with our love affair with him. We’re told every day that America’s future is basically in service but our history is in building things — railroads and cars and cities — but Steve Jobs, in building something that’s taking us to our future, has also taken us to one of the best parts of our past. Now all I have to do is turn that into three acts with an intention, obstacle, exposition, inciting action, reversal, climax and denouement and make it funny and emotional and I’ll be in business.”

What’s interesting to me about these early thoughts is that they make no mention of historical accuracy. Instead, they’re focused on teasing out the dramatic core of Jobs’ story. Sorkin is looking to understand the idea of Steve Jobs, rather than the person himself.

Wed 13 Jun
2012

Xaver Xylophon’s “For Hire”

This is a wonderful, quietly gorgeous video from illustrator Xaver Xylophon (not sure if that’s his real name or not, but if it is, props to his parents). It wordlessly follows a day in the life of a Bangalore auto rickshaw operator. The work looks like it was done digitally but it nevertheless communicates considerable warmth.

Xaver Xylophon’s “For Hire”

You can watch the video here and find out more about Xylophon here.

Munich ’72 Design Legacy

The Olympic Games are nearly upon us again, and in what has become an accompanying tradition, that means it’s time to lament the current installment’s graphic design. The look of this year’s games is, well, it’s terrible, but every recent Olympiad must contend with what is widely considered the high watermark of design for the franchise: Otl Aicher’s seminal work for the 1972 games in Munich.

Munich ’72

For those too appalled by the 2012 graphical identity, starting at the end of this month you can drive ninety minutes outside of London to Canterbury, Kent, where the University for the Creative Arts is hosting an exhibition and symposium on the design legacy of Munich ’72 The project draws on the personal collection of Ian McLaren, who was a senior designer for that Olympiad, and the companion Web site Munich72.org previews much of the material. For completists, be sure to also check out the unaffiliated site Otl Aicher and the 1972 Munich Olympics.

Mon 11 Jun
2012

Talking Apple Heads

4:42 PM
Remarks (11)

Apple had a pretty big slate of announcements at today’s World Wide Developers Conference Keynote. For me, the hardware products and software features that debuted today are evidence that the Tim Cook-led Apple is not missing a beat; everything looks great.

Except for one thing: Apple’s product videos remain trapped in time, following the same format that their videos from the last decade followed: talking head shots of Apple executives as they wax effusively about whatever new product they’re introducing.

Soasig Chamaillard

French artist Soasig Chamaillard creates sculptures that play with Christian iconography — the Virgin Mary in particular — and modern popular culture. His most striking works are probably mashups of the Virgin Mary and various familiar entertainment franchises, e.g., Superman, My Little Pony, Mario Bros., etc.

Soasig Chamaillard

Full portfolio here.

Wed 06 Jun
2012

Collected Steve Jobs Interviews from All Things D

Starting with his first appearance in 2003, All Things D is now offering all of Steve Jobs’ on stage interviews at their annual D conferences in both audio and video podcast formats. There are actually six total appearances, as he did two in 2007: one solo, the other with Bill Gates. I downloaded them to my iPhone this morning to listen to while walking the dog. Fascinating stuff. Find out more here.

Tue 05 Jun
2012

Graphic Modern Exhibition

Patricia Belen and Greg D’Onofrio of Kind Company curated this exhibition of Modernist graphic design from the USA, Italy and Switzerland spanning the years 1934 through 1966.

Graphic Modern

Graphic Modern brings together works from famous names such as Herbert Bayer, Lester Beall, Alan Fletcher, Max Huber, Alvin Lustig, Herbert Matter, Bob Noorda, Paul Rand, Emil Ruder, Ladislav Sutnar and Massimo Vignelli, among others.

The show is open now until 26 July at Fordham University at Lincoln Center on West 60th Street. There is an informal walk-through on the evening of Fri 15 June, with other dates available by appointment. More information here.

Mon 04 Jun
2012

Photo Permissions on iOS

2:30 PM
Remarks (5)

Any time an iOS app wants to give you access to your own photos, it must first ask you for permission to do so. This is understandable, because you don’t want just any app you download to be able to have its way with your photo library. But the way that the operating system asks for permission is problematic.