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How to Tell Your Product’s Story

Earlier this week, a product team here at Adobe showed me their “vision deck”—a Keynote presentation that explains in broad strokes the new product that they intend to build. It’s a very talented team and their slides contained some of the smartest product thinking that I’ve seen in recent memory. But they were getting tripped up on the details, and their slides did not tell a story. Fashioning your design ideas into a compelling narrative is a fundamental skill that not all designers and product people master very easily. Unless your deck does this, the details can overwhelm the intent—and the intent of these things is always to persuade an audience to see things your way.

The advice I like to offer in these instances is to think of a slide deck almost literally as a story, and to follow the essential rules of storytelling. You don’t need to have the skills of a playwright or screenwriter to do this. You just need to swap out basic narrative concepts—the kind you probably remember from grade school—for product and design concepts.

You can hew as closely to a traditional plot as you like—you could even read Robert McKee’s bible on screenwriting “Story” and build your deck according to the three-act structure that drives most of filmed narrative—or you can just use it sparingly, as it suits you. The key idea is to make your deck about your main character, the user. If you paint a captivating portrait of who that is, and if everything flows from your understanding of that person and her challenges, then you’re on the right track.

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