Jean-Luc Godard Interviews Woody Allen + Typography in Doubt + Goodbye to Way Back When + Advertising Designs for Container Corporation of America + Photojojo: Guide to Kodachrome + John Cantwell: Architecture in Ghostbusters + Boulevard Voltaire + NYT: Nicolai Ouroussoff on Frank Gehry Being Fired from Atlantic Yards Project + Designing Tablet Magazine + Kit Hinrichs: A Storyteller Tells His Own Story + Creative Review: The Making of The Rakes’ “Klang” + Newspaper Readers + Mike Davidson: Examining Typekit + Microsoft Silverlight vs Google Wave: Why Karma Matters +
“Up” Is Really Down a Little + BLDGBLOG: Interview with Jim Rossignol + Dollar ReDe$ign Project + AIGA Voice: Stand Back for the Exploded View! + Examining the Concept of Pacing in Video Games + Check Out My Big Fat Dock + Eye Magazine: Letter to the Editor Regarding The Designers Republic + FPO: For Print Only + Subway Systems of the World, Presented at the Same Scale + John Hanna for Country Life Magazine + The Jacqueline Casey Poster Collection + Las Onomatopeyas +
Popular Mechanics: Beautiful Exploded Diagram of a Digital SLR Camera + Muxtape Pushes Play Again + NYT: Portfolio Magazine Shut, a Victim of Recession + Hello Popshot + Rhett Dashwood: Google Earth Typography + Downgrade Today to zweiPhone + John Nack: A Grand Unified Suite for Adobe? + Merce at 90 + WSJ: Typeface Inspired by Comic Books Has Become a Font of Ill Will + Design Business Review + Goodbye, Speak Up + Steve Heller: Take My Business Card…Please! + AisleOne: 8 Simple Ways to Improve Your CSS Typography + Up for Air + Dear Designer, You Suck + St. Petersburg Times: Tampa Bay Mug Shots + NYT: Virtual Leagues Fold, Forcing Gamers to Find Actual Jobs + AIGA Voice: How the Web Made Me a Better Copywriter +
News, events and commentary from my term on the board of directors for the New York chapter of the country’s leading professional organization for design. More information at AIGA/NY and AIGA.org.
Teams, players, coaches, management and games, including comments on the state of the sport, the beauty of the game, and the New York Yankees.
Recent works, news and experiences from the design company I co-founded, Behavior.
Commerce, industries, economics and the practice and implications of good old-fashioned capitalism.
Pictorial narratives, comic books, comic strips, cartoon characters, super-heroes, comic book artists, comic book writers, theory and fandom.
Graphic design, Web design, interaction design, information design, typography, illustration, industrial design, architecture.
Apple Computer, the Macintosh operating system, hardware, software, tinkering, culture and advocacy.
Unclassifiable, anything goes, whatever.