Freitag am Donnerstag + Print: An Interview I Conducted with Mark Porter + Ars Technica: Delicious Library 2 Tried to Do Too Much + Apple Blinks in the Living Room +
Time Tracking Tweets + Secret Lives of Comic Book Panels + Grids Redux at SXSWi 2011 + Dowling Duncan’s Proposed Redesigns of U.S. Currency + GQ: Todd Levin on His Days with Conan + Contractual Basis + Pixar’s “Day & Night” in Hardcover + Parts + Penguin Classics Repackages Fitzgerald + Train Wreck in D.C. + iPad Gripe Session + Take the Money and Stand Still + LA Times: Did “Star Wars” Become a Toy Story? + 52 Bad Dudes + Solving the Rubik’s Cube in Twenty Moves or Less + Field Mic + Anamorphic Typography and Architecture + The New Who Thing + FontShop’s Education Section + Back on Deck + New York Observer: It’s Not You, It’s Me +
September Cover of Macworld Shot with an iPhone 4 + Fast Co.: “Urbanized” Will Be the Third Film in Gary Hustwit’s Design Trilogy + The Hurry Up and Wait Startup + Boarding Pass/Fail + NYT: Revamping Before-the-Movie Ads at Cinemas + Settling Scores with MLB At Bat + This One Goes to Eleven (and Up) + Creative Review: Greensleeves, the First 100 Covers + “Look Around You” Released on DVD in US + Bookshelf Porn + Where A-Rod’s 600th Home Run Ball Is Likely to Land + Origins of “Inception” + Typography in Water + A Change + Why Google Cannot Build Social Applications + FaceTime Means Crying Time + A History of Logos for The Flash + The Helvetica Killer +
News, events and commentary from my term on the board of directors for the New York chapter of the country’s leading professional organization for design. More information at AIGA/NY and AIGA.org.
Apple Computer, the Macintosh operating system, the iPhone, the iPad, iOS, hardware, software, tinkering, culture and advocacy.
Teams, players, coaches, management and games, including comments on the state of the sport, the beauty of the game, and the New York Yankees.
A theme for WordPress, designed by Khoi Vinh with Allan Cole.
Recent works, news and experiences from the design company I co-founded, Behavior.
Commerce, industries, economics and the practice and implications of good old-fashioned capitalism.
Pictorial narratives, comic books, comic strips, cartoon characters, super-heroes, comic book artists, comic book writers, theory and fandom.
Graphic design, Web design, interaction design, information design, typography, illustration, industrial design, architecture.
Unclassifiable, anything goes, whatever.