Before Midnight and the Perils of Sequels

I suspect that a lot of people of my generation have become somewhat inured to the consistent fallibility of sequels. Our experience over the past few decades, whether you’re talking about long-delayed sophomore albums, movie trilogy prequels or Tiny Toons-style presidencies has shown us that franchise extensions lead to almost certain disappointment.

That’s why Richard Linklater, Julie Delpy and Ethan Hawke’s follow-ups to 1995’s “Before Sunrise,” are so remarkable. Each installment has enriched its predecessors, rather than diminishing them. What began almost twenty years ago as an unexpectedly charming flight of fancy between two lovestruck twenty-somethings has blossomed into the quietest, loveliest kind of epic trilogy ever imagined. It’s a series of acutely human, almost mundane conversations played across decades that somehow manage to brilliantly illuminate the arc of adulthood at the end of the 20th and beginning of the 21st Centuries.

That there is a third installment at all — in theaters now — is brazen; 2004’s “Before Sunset” was a nearly flawless bit of storytelling that ended with a thrilling, satisfyingly ambiguous fade-to-black that seemed like an impossible act to follow.

But this year’s “Before Midnight” is richer still, if less perfect. It turns a corner in the story of these two characters whose meet-cute lasted an unnaturally long ten years; their preoccupations are no longer the transcendent ideals of young love, but the quotidian hurdles of being older, raising kids, getting through life. The exchanges between Hawke and Delpy’s characters are still riveting, but also more explosive and more forlorn now. An undercurrent of bitterness runs through it all, borne from the burdens of accommodating loved ones and their ineluctable foibles for years. The first two movies were about ideas of adulthood, and how difficult it can be to aspire to them; this one is about being adults, and how paltry the upsides can be. If that sounds grim, rest assured: it’s an unremittingly talky movie, but the dialogue is still repartee, still frequently hilarious.

The best part of “Before Midnight,” though, is that it affords us the opportunity to visit again with these two amazingly imperfect characters given life by Ethan Hawke and Julie Delpy, to enjoy their company for another hundred minutes or so, and to discover new things that deepen our love for them. This movie gives us exactly what most sequels never do: the chance to burnish our original affections not just through repetition of the familiar, but through challenging our ideas of them, and of ourselves.

At this point, it would be hard to argue that this series is anything less than a cultural landmark. Rarely have we seen fictional constructs grow and evolve over so tremendous an arc of real time, and with so much verisimilitude. These movies have unexpectedly become important works of art. But they’ve also become incredibly intimate for those of us who have followed along, who have grown up alongside them. I have to admit there’s a swelling in my chest every time I see these characters on the screen. They’re like good friends who visit only every once in a while. I can’t wait for the next time.

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iOS 7 Thins Out

Was there a lot that was terribly wrong with the look and feel of iOS 6? Not in my book. It certainly wasn’t perfect, and many swaths of it were begging for some kind of house cleaning, but it didn’t need to be chucked away entirely. Apple decided to do just that, though, in their just announced iOS 7. The new operating system is significantly less ornamental than its predecessor; if you can call something “more minimal,” then iOS 7 looks to be just that. It’s simpler, less cluttered, and decidedly flatter, as folks like to say.

It’s also more like the cosmetics counter at your local department store than ever before, because, apparently, it makes liberal use of the thin or ultra light weights of Helvetica Neue throughout its many revamped interfaces.

Historically, these fonts have figured prominently into the typographic vocabulary of the beauty and fashion industries, where they’ve been used for years to connote notions of modernity, Euro-centric sophistication and near-anorexic thinness. They facilitate aspirational marketing messages, ideals that consumers can aspire to by applying that perfect shade of lipstick or putting on that perfect summer dress. And more often than not they’ve also been meant to indicate femininity.

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Hoping Apple Puts Family First

I’m not sure what Apple will announce at its 2013 WWDC Keynote later today, but I suspect the thing at the top of my list is probably not at the top of theirs: significantly more robust multi-user account support throughout iOS.

This is a need that has been sorely felt for some time. To describe it in more detail, I’d break it down into two parts.

First: allow more than one user to login to an iOS device — if not iPhones, which are admittedly intensely personal, then iPads, which are heavily shared devices. Two years ago I called iPads “post-personal computers,” because I saw that they were being readily passed around within households. Since then, I’ve only come to see more of that kind of real world usage. Adding support for those use cases strikes me as not only necessary, but also an opportunity for Apple to gain a meaningful competitive edge over other mobile platforms, which still think in terms of user accounts and not in terms of real usage patterns.

The second part is: allow users to combine their Apple IDs. This is something that I also happened to write about two years ago in a post titled “Multiple User Account Disorder,” and the situation remains unimproved. The gist of it is that people inadvertently create multiple Apple IDs all the time, then find themselves needing to combine them — but Apple has no facility to make that happen, even if you call tech support and elevate your predicament to the highest-ranking and most sympathetic support supervisor you can find. Fixing this problem will relieve untold confusion for many, many users, especially those who are less adept at negotiating the technicalities of having multiple accounts.

I complain that these two elements have not budged much in two years, but that’s not entirely true. In the second half of last year, Apple shipped a modest update to its Apple TV software, which ostensibly runs on iOS, that allows a family to add more than one Apple ID to that device. It’s a bit kludgy, because it requires that users trudge back to the Apple TV’s settings each time they want to switch to a different ID, but I’m hoping it’s a start.

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Weighing Sketch and Photoshop

A few of us on the Etsy design team have started using Sketch instead of Adobe Photoshop for UI design. It took some getting used to, but I’ve been getting very comfortable working with Sketch’s distinctly un-Adobe-like approach to crafting interfaces, in particular the way it delivers all the advantages of working with vector graphics while producing results that are indistinguishable from raster graphics.

I’m planning on posting more of my thoughts on my transition to Sketch soon, but yesterday, when Adobe notified me of an update to Photoshop, I was reminded of another reason why I prefer Sketch so much.

Photoshop vs. Sketch

On the left is the update screen for Photoshop. This particular software patch weighs in at 129 MB — just for the update. Sketch itself weighs in at less than a tenth; just 12 MB — that’s for the entirety of the app, the whole megillah; not just a software update.

You can argue that Photoshop needs to be bigger because it does so much more, but that is just the point. It does too much for my taste, and I’m a little tired of paying the freight costs of all those features I don’t need: the slowness, the crashes, the progressively exploitive pricing. I’m really enjoying Sketch’s more streamlined feature set, and how it is clearly purpose-built for designing user interfaces. Simpler tools are very often better tools.

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Window Air Conditioning Has a Long History of Sucking

Last night I wondered aloud on Twitter why window-based air conditioning units are so poorly designed, and why the technology seems so primitive. The average window unit, circa 2013, more or less resembles its forbears from decades ago: it’s still noisy, inelegant, heavy, and it looks like it was designed as a set dressing for “Logan’s Run.”

It was sort of an idle tweet, but it garnered a surprisingly fervent response. There seems to be broad agreement not only that these machines seem hopelessly stranded in time, but also that that shouldn’t be the case. The fact that no James Dyson has reinvented the window unit is a surprise to nearly everyone. After all this is a market in the billions of dollars; if a crafty entrepreneur could create a product that successfully addresses even just a sliver of that, they’d be doing very well.

To me, this is one of the enduring mysteries of contemporary industrial design, which has over the past twenty years sought to reinvent, redesign or elevate out of commodity status almost every object in the home, from vacuum cleaners to thermostats to toaster ovens. The closest thing to innovation that the AC market seems to have produced is so-called ductless air conditioning, but those units don’t address the problem that most Westerners want to solve with window units: cool a room with a machine that costs less than US$1,000. Ductless AC units are significantly more expensive to buy and considerably more difficult to install. And perhaps as a result, they are nowhere near as prevalent as window units.

Anyway, when I wrote the tweet I felt like I’d been lamenting this situation for years. It also occurred to me that I might have blogged about it before. When I did a search on Subtraction.com I realized that was in fact the case — I first wrote about this back in 2003. Ten years later, nothing has changed. If you’d have told me back then that that would be the case, that even by 2013, no one would come along and solve this problem or grab this opportunity, I wouldn’t have believed you. I guess it just goes to show you how our supposedly torrid pace of change is sometimes not so speedy after all.

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When Designers Interview Engineers

The reality for most designers is that we are very likely to work at companies whose principal line of business is not design, but something else — media, services, widgets, what have you. This is slightly less true if you’re in the studio or agency world, but certainly if you do interaction or product design, you’re probably working in an environment that’s engineering-focused first, and design-focused second (or third). There’s a tech sector, but there’s no ‘design sector.’

Thankfully, as the design profession has matured designers have learned to assert themselves effectively in these situations. That includes having a say in the process of hiring new team members. Just as engineers and product managers (who more often than not come from engineering backgrounds) will often interview potential design hires, it’s becoming increasingly common for designers to interview engineering candidates too. I’ve done it a lot over the past several years, and it’s not uncommon at Etsy.

For designers though, interviewing an engineer does not always come naturally. In part this is because the language of engineering is so concrete and therefore more widely assimilated, and the language of design is comparatively soft and resigned to niches.

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Creative Cloud Is Not Suite

Late in December of 2010, I paid US$750 (including taxes and shipping) for an upgrade copy of Adobe Creative Suite 5. I’m still using that software on my Mac at home, and find that it covers most all of my needs. If you amortize that cost out over the roughly thirty months that I’ve owned CS5, it comes to about US$25 per month.

When I first did this math, I expected that figure to be significantly lower than the cost for Adobe’s Creative Cloud software, which offers the same applications as the Creative Suite but via monthly subscription. Existing CS customers can subscribe to Creative Cloud for US$30 a month. Over the course of thirty months, that comes to about US$150 more than what I paid in December 2010. That’s not nothing, but it’s a fair price to pay considering that CC always provides the latest versions of Adobe’s software.

Of course, thirty months is an arbitrary number. I could probably use CS5 for another twelve months, at least, before I would really need to upgrade it. In so doing I’d effectively drive the price down to around US$18 a month, saving me US$510 over the cost of subscribing to Creative Cloud during that extended period of time.

However, as Adobe announced yesterday, going forward the only way to get access to the new versions of Adobe’s key software will be through a Creative Cloud subscription. If you want to use Photoshop, Illustrator, InDesign, etc. now you must pay a monthly subscription fee. Which is to say, you can no longer buy a single, standalone version and let it amortize out over as long as you like.

Whether this is a good thing or not depends on each customer’s needs, of course. Some people will appreciate the ability to pay only for the months that they need. For businesses and startups, in particular, the ability to put a legal copy of Adobe’s apps in an employee’s hands for US$50 a month (the cost for new customers) instead of several hundred dollars is sure to be a boon.

But for folks like myself, who find that only every second or third of Adobe’s major releases truly warrants the financial and technological hassle of an upgrade, losing that option is not so appealing. It feels less like innovation and more like manipulation.

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Best Headphones Ever

The best deal I’ve gotten lately is this pair of DJ-style headphones from the unassumingly fantastic technical retailer Monoprice.com, best known for selling incredibly cheap cables of all sorts. I’ve been a customer for years (and if you have any kind of cabling needs, you should be too), but I was surprised to realize lately that they are trying to branch out into more general consumer product categories.

Monoprice is tackling headphones and computer models — and soon high-end audio equipment, car audio, and home automation hardware — with the same pricing strategy that they brought to cables: they “try to make sure that we’re about fifty percent below what a retailer would be selling that product for.” In many cases, they easily clear this bar. The company’s earbud-style headphones, for instance, start at less than US$3 each. The headphones I bought cost just US$21. (Warning, each customer is allowed to buy just ten pairs. Sorry.)

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At Home with Facebook Home

I took a so-called “stay-cation” last week to work on the house. I also spent a bit of time playing with Facebook Home on my HTC One X. I was excited to try it, because the prospect of adding a layer of elegance on top of my One X, which is awkward in just about every way, was very appealing.

Facebook Home delivers on that promise, if not completely then at least on a few levels. Installation was painless, and the immediate experience of running what essentially amounts to a Facebook-fueled screen saver on my phone’s home screen is a powerful emotional moment. I found myself getting pulled into Home often, flipping through many more status updates than I normally do on Facebook’s Web site. Its full-screen pictures are truly beautiful; Facebook’s engineers and designers have pulled off some fancy trickery that makes just about every image — and every status update comes with an image — look great.

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Designing for the Ideal

Sometimes a designer doesn’t completely account for the reality of how a solution or product will be used, and instead designs around a set of requirements that seem to be fully representative of the problem at hand, but are actually narrower in scope. I call this designing for the ideal, because the designer typically chooses a band of requirements that play nicely with the favored solution — content that looks great or inputs that behave wonderfully within the design as it is being crafted. More often than not though, when the product is released into the real world the designer is in for a rude awakening.

There was a bit of designing for the ideal, I think, when the three major browsers — Safari, Chrome and Firefox — each started presenting a gallery of a user’s most visited Web pages within new tabs, instead of just a blank page or a user’s designated starting page. This feature has been around for a while now, but it’s remained broken for quite a long time.

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