Thu 15 May
2008
Far be it from me to pretend I really know what makes for good rock ’n’ roll. Beyond the music and musicians that I like, I have no idea, really, what does or does not make sense for the rest of the listening public. But I sincerely do believe that, past a certain age, most acts really should stop releasing albums and just let their back catalogs stand as the definitive statement of who they are. There are plenty of good reasons for this, not the least of which is that the youthful theatrics of rock music are just an embarrassment when pantomimed by nearly anyone over, say, forty years old. Maybe forty-five.
Another reason is that, past a certain age — or perhaps a certain stage in a career — most acts’ new album cover designs lose that singular, epochal quality that was so common to their early releases. That is, where an act might once have released iconic albums replete with cover art that not only reflected their time but also defined it, those acts’ older, mid-life incarnations tend to release album covers that only lamely follow ripened trends.
Wed 14 May
2008
Let’s face it, I’ll probably never create an iPhone application of my own. I don’t have the time, for one, and even if I did, I haven’t got the programming talent. However, that doesn’t mean I don’t have some ideas for some applications. And because I’m one of the lucky few who have a blog, I’m not just going to let these ideas go to waste — no, I’m posting them right here instead. To be sure, none of them are game changers, but all of them would find a place on my iPhone’s home screen if someone out there makes them.
Wed 07 May
2008
There must be something good about “Battlestar Galactica,” because in spite of how basically crap I find it, I tune in faithfully every week (though sometimes, like this evening, I do so belatedly thanks to the convenience of my DVR). Usually, I spend the hour sneering or rolling my eyes as the episode unfolds; the show is fascinating to me as an intersection between an old guard of cheap and not particularly good television making, and a new frontier of narratively — though not intellectually — complex and ambitious television writing.
Actually I think that I want to like it. But week in and week out, the show fails so spectacularly in its chintzy sets, its hyperbolic scripts, its crushingly serious sense of its own importance (has anybody ever cracked a joke on this show? If so, has anybody ever laughed?), that I can’t turn away. It’s too easy to compare it to a car crash that you can’t turn away from. It’s perhaps more accurate to compare it to watching a car that you know is going to crash.
Imagine some futuristic, fantastical auto dreamed up by some crazy genius. Except this mad inventor forgot to attach one of its front wheels, or just couldn’t afford to pay for the tire. Undeterred, the car careens down the street anyway, a kind of souped up, time-traveling Delorean with its wheel-less front bumper violently dragging along the ground, scraping a frightening wave of sparks off the ground as the metal chassis screams in agony. Sooner or later this thing is going to collide with a telephone pole. That’s what “Battlestar Galactica” is to me. How can I not watch?
Tue 06 May
2008
Here’s how much I like Apple’s Keynote presentation software. I just used it the way I might have used QuarkXPress or Adobe InDesign: to create a document intended not for the screen or projection, but for printing, and being held in one’s hand.
The document is my final, outgoing treasurer’s report as I finish up my two-year term as a board member for AIGA New York. (My work isn’t quite finished yet, though, as I’m moving on to the national board.) When I started to create the report, I originally tried to use InDesign and Illustrator, but the prospect of using those lumbering programs seemed slow and tedious compared to Keynote, where all of the charting and graphing tools are built right into the application and are lightning fast.
Wed 30 Apr
2008
Let me admit a real prejudice that I have, and maybe you can try to convince me that I’m wrong: it’s my belief that you just can’t get great design out of a design agency with a staff larger than a dozen or two. Design doesn’t scale well, in my opinion, or at least it doesn’t do so easily.
This craft, and whatever pretensions to art it can pull off, rests so much on the efficiency of transferring ideas from the brain to the hand. This means that in its ideal form, it works best when practiced by a single person. The perfect design staff is a single designer who can conceive of and execute an idea from start to finish — a straight shot from the right brain to the wrist — maintaining the same coherent creative vision throughout.
Of course, as an economic matter, this is impractical. For design to work as a business, it almost always has to scale to some degree. The smaller the scale, though, the more efficient the practice of design; transmitting ideas among a small number of people is much more effective than transmitting them among a large number.
Tue 29 Apr
2008
Designers needed at NYTimes.com. Read this post…
Mon 28 Apr
2008
Follow-through is everything in consumer-friendly packaging. Read this post…
Fri 25 Apr
2008
RSS readers are like junk drawers that won’t listen to you. Read this post…
Thu 24 Apr
2008
Taking a comeback seriously, but the absence lightly. Read this post…
Mon 21 Apr
2008
Ask me questions about NYTimes.com Read this post…
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Suggest queries for their joint appearance at next week’s How Conference.
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New speaker series from UnderConsideration LLC.
Congratulations to Michael Bierut and Scott Stowell, among others.
Reporter Campbell Robertson’s comics from the North Carolina primary.
“Linkable notebooks and accessories.” Exquisite paper products from my friend Tina Chang.
Shots triggered by motion sensor. Via Photojojo’s Mother’s Day Gift Guide.
Interview with band leader Jason Pierce and designer Mark Farrow discussing the beautiful packaging they’ve worked on together for the band’s past decade of releases.
“Since the iPhone went on sale last summer, amid long lines of shoppers and media adulation, the contours of the smartphone market have begun to shift rapidly toward consumers… R.I.M., which has historically viewed big corporations and wireless carriers as its bedrock customers, needs to alter its DNA in a hurry.”
Cleverly designed marketing site from LessAccounting, cited by Dan Cederholm as a nice example of parallax scrolling.
An overview of an excellent presentation by Nova Spivack.
“A range of companies once mass produced pinball machines, especially in the Chicago area, the one-time capital of the business. Now there is only Stern. And even the dinging and flipping here has slowed: Stern, which used to crank out 27,000 pinball machines each year, is down to around 10,000.”
Klas Ernflo’s stunningly beautiful but torpedoed designs for a series focusing on classic artists. Via Aisle One.
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