Flying People Stunt for “Chronicle”

Ratings

3 of 5 stars
What’s this?

This promotional video for the upcoming movie “Chronicle” is neat. The marketing team built three remote controlled airplanes that were human-like enough in shape to fool the eye from a distance and flew them over the East River in New York City. The effect is surprisingly effective. Watch the video here.

While entertaining, the video is probably more interesting as an illustration of how to capture “super-human” feats believably on film. The motions in this video are seen from the ground, from the vantage point of a ‘normal’ person.

It’s always surprised me that I’ve never seen this perspective in any of the countless super-hero movies that Hollywood can’t stop making. The norm seems to be to shoot super-human leaps and flights from impossible and therefore intrinsically unbelievable angles, traversing vast distances at mechanically unfeasible speeds, and capitalizing on the limitless and often superfluous agility of the CG ‘camera.” As this video proves, shooting from the perspective of a regular person would be much more convincing.

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Rambling Thoughts on Tumblr, WordPress, Posterous, Pinterest and Blogging

We just relaunched the Mixel blog yesterday along with a refresh of our main Web site. The main goal was to bring the look and feel of both in line with one another and, specifically for the blog, to create a more editorial-friendly presentation. As I explained in this post, the Mixel blog turned out to be a more text-intensive product than we anticipated, and so we needed a design that would accommodate that. We also needed to switch to a publishing tool that was more suitable for that kind of content. Tumblr wasn’t doing it for us.

I wrote about Tumblr a while ago with great admiration in this blog post, and I still think it’s an amazing company and one of the best social content products out there. As a ‘traditional’ blogging tool though, I’m more ambivalent about it.

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The New Yorker: The Man Who Owns L.A.

Ratings

1 of 5 stars
What’s this?

Writer Connie Bruck wrote this piece that ran a few weeks ago in The New Yorker about the men behind a plan to build a new NFL stadium in downtown Los Angeles. One of them, Phillip Anschutz, is a politically conservative billionaire seven times over, who made his fortune in oil and gas, real estate, railroads, telecommunications, and sports and entertainment. It’s a fascinating article, even though I’m not particularly sympathetic to his agenda or that of his compatriots. But I did really like this quote from him:

“It helps to have your back against the wall. Adversity is a huge advantage — as long as you think of it as an advantage — because it helps you do things you never thought you were capable of doing.”

Words to remember. You can read the full article here — but unfortunately, only if you’re a subscriber.

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Get Thee to a Punnery

Ratings

2 of 5 stars
What’s this?

Riffing on a post I wrote a year ago called “The Sad Story of Illustration on the Web,” the always-incisive Paul Carr writes in the recently launched Pando Daily that, just as illustration has suffered because of the Web, so too has the rich tradition of punning at news publications been in decline since the advent of blogging.

“Here in the blogosphere [there’s] little-to-no place for editorial cleverness in headlines. Search engine optimization of headlines and a relentless drive for clickthroughs means that headlines must either be absolutely directЁ…or infuriatingly opaque.”

While Subtraction.com is not a serious news source or a significant publication, Carr’s lament has been my experience here too. I used to really enjoy writing mildly clever headlines for my posts, making frequent and at least passable use of puns. I gave up on that a while back, though, realizing that it wasn’t doing me any good in terms of maximizing the reach of what I write. I changed over to the more direct approach with great reluctance; it felt a lot like giving up something meaningfully human in order to more efficiently appeal to the machines. But hey, they’re going to rule us one day soon anyway, so may as well make nice sooner rather than later. Read Paul’s full post here.

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See Me on TWiT Photo

Ratings

3 of 5 stars
What’s this?

It won’t be long before podcasting is a whole decade old, which I find amazing because I remember sampling my first podcasts when the medium was still brand new, even before they’d been rolled into iTunes. For almost the entirety of that almost-decade, I’ve been listening to podcasting impresario extraordinaire Leo Laporte, whose This Week in Tech (TWiT) empire has been one of the form’s biggest successes.

That’s why I was so flattered when I was invited to appear on one of Leo’s new shows, TWiT Photo, which he co-hosts with the amazing photographer Catherine Hall. The episode was recorded live on Tuesday and you can download it here.

Truth be told, I was a little nervous about appearing on TWiT Photo because, if you peruse the show’s already deep archives, they typically feature lots of really talented professional photographers. By contrast, I regard myself as nothing more than a lucky amateur, but Catherine and Leo structured a great discussion about the intersection of design and photography, where the two disciplines overlap and how they can each complement the other. And, of course, we got a chance to talk about Mixel, too. It was loads of fun. Be sure to subscribe to the podcast here.

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Android Doubles Down on Design

It’s probably a good idea for everybody involved in design to follow closely what happens with Android Design, a portal that Google launched yesterday as part of a new initiative to raise the mobile platform’s user experience to the next level. Aimed squarely at Android developers, the site sets out a creative vision (tied closely to the awkwardly-named Ice Cream Sandwich, or Android 4.0 release); its central tenets are “enchant me,” “simplify my life,” and “make me amazing.” Those three ideas are supported by a series of design principles and a library of design patterns and building blocks that should make it easier for developers to adhere to the vision.

All in all Android Design is a well-executed package, and it’s significant in that it’s the first — or at least the most cogent — articulation of what designing for Android is all about. It puts forward clearly delineated concepts that Android developers should hold in their heads when they set out to create a product on this platform, and backs those up by identifying the specific, tactical methods that Google feels are most effective at arriving at these ends. Good stuff.

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