You Got to Move It, Move It… to Brooklyn

If you live in Manhattan and you work in media, new or old, then chances are decent that at some point you’ll move across the East River and take up a nicer, more spacious residence in Brooklyn. The environs are cleaner, the life less hectic, the population friendlier and the real estate generally more affordable. I’ve watched lots of my friends do that over the years. More power to them, I thought. But at the same time I quietly told myself that I liked it so much in Manhattan’s East Village that I’d never be one of those folks. Not me.

Except, sooner or later if you live in the East Village, chances are decent that you’ll get tired of the East Village, too. After eight-plus years, I’ve grown intensely weary of that neighborhood’s overripe scenester vibe, its unkempt landscape, and mostly its Friday and Saturday night massacres: crowded sidewalks full of drunken fraternity boys, desperate sorority girls and tragic hipsters, raucously enjoying their youth — as is their right, I admit — late into the night. Pesky kids!

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Get Fresh Tonight

Folks, just a reminder: Fresh Dialogue 23 is tonight at the Haft Auditorium at F.I.T.. As I mentioned a few weeks ago, this year’s theme is “Designing Audiences,” which will examine how designers and design consumers are both getting all up in each other’s faces and what not.

We’re going to be showcasing some great talent that you’ll be hearing lots about in the coming years0 designer and illustrator Stefan Bucher, Eric Rodenback of Stamen Design and game designer Katie Salen. And, of course, the event will be moderated by the amazing Ze Frank who, if you haven’t seen him in person before, is worth the price of admission alone. There are a few seats left available (Haft Auditorium is relatively huge) so you can show up at the door tonight at 6:30p. Don’t miss it, just don’t!

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The New Yorker: Feature Presentation

Ratings

4 of 5 stars
What’s this?

James Surowiecki’s excellent, taut summary of “feature creep” in product development. Obvious to interaction designers, but invaluable when discussed in mainstream publications like this. “In part, feature creep is the product of the so-called internal-audience problem: the people who design and sell products are not the ones who buy and use them, and what engineers and marketers think is important is not necessarily what’s best for consumers.”

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