Kinematics Dress Made with 3D Printing

https://www.youtube.com/watch?v=wdRswasftfI#t=38

So-called “generative design studio” Nervous System designed a dress that could be fabricated entirely by a 3D printer—in one shot, with no assembly required afterwards—it emerges as a completed, ready-to-wear garment. The studio refers to the process as “kinematics,” and the dress is actually an intricate network of very small hinges that allows it to flow in a cloth-like manner, almost completely sidestepping the rigid forms that one would normally expect to emerge from a 3D printer. Nervous System worked with Shapeways to do the fabrication, which took 44 hours, and described their process in this interview. An excerpt:

Kinematics represents a new approach to manufacturing, which tightly integrates design, simulation, and digital fabrication to create complex, customized products. Our approach is completely different from traditional modeling and CAD software. The whole system is built up around the logic of a mechanism, in this case a hinge, which has been optimized for 3D printing and whose behavior we can simulate. Users interact with kinematics at a high level through an online design tool that lets them sculpt clothing shapes and ‘paint on’ density and styles. Meanwhile, in the background the system is taking care of generating and connecting together all the geometry with our hinge mechanism. At the end of the design process, we have a 3D-printable piece of clothing made of thousands of panels interconnected by hinges. Rather than just ending up with big heavy file containing a bunch of ‘dumb’ geometry, we end up with a smart structure that we understand as rigid panels connected by hinges. Because we understand the behavior of the geometry, we can use simulation to compress it down for efficient 3D printing.

All that technical accomplishment aside, the dress is actually quite beautiful.

Kinematics Dress
Kinematics Dress

Read more at shapeways.com and at n-e-r-v-o-u-s.com.

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Sketch + LayerVault Bundle

LayerVault + Sketch

If you’re a fan of Bohemian Coding’s Sketch, life is good. Not only is the app regularly updated with meaningful feature improvements and additions, but there’s a steady stream of good news surrounding it, and seemingly all year round, too. The latest, announced today, is that LayerVault is offering a Sketch license for free to customers who purchase a one-year plan. So if you’re a Photoshop user who needs the designer-optimized version control features of LayerVault, you can essentially try Sketch at no cost.

It was just this past February that LayerVault first added native support for Sketch files to its service, so it’s notable that the company has gone as far as offering the app itself to virtually all of its customers. LayerVault has unique insight into the kinds of tools that designers are using, and so the growth numbers they saw from Sketch files must have been impressive.

The continued success of both of these products is highly encouraging, especially when you consider how nimble Adobe has been in the past year. These two trends taken together—a burgeoning market for indie designer tools and continued innovation from the market leader—suggest that we’re in a new era for creative tools. I don’t see anything on the horizon that might arrest the momentum, either; it’s entirely possible that the best is yet to come.

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How The Strand Bookstore Keeps Going

The Strand

This is a terrific article that details the continued survival of The Strand, one of New York’s great institutions, and a favorite haunt of mine. Founded in 1927, the store has long boasted of “eighteen miles of books” at its iconic location at the corner of Broadway and 12th Street, in the heart of Manhattan’s downtown. Though The Strand still buys large quantities of used books and libraries, it has managed to survive in the digital age by selling larger quantities of new books and bestsellers, and by becoming a kind of gift shop for visitors to the city:

[Third-generation co-owner Nancy Bass Wyden] has also grasped that the Strand’s future can be bolstered by selling things besides books. Fifteen percent of the store’s revenue now comes from merch: T-shirts, postcards, notebooks, superhero action figures (they’re near the graphic novels), and especially those canvas tote bags, produced in dozens of variations. The success of the tchotchke business is, she says, one way in which book shopping has changed. Whereas individuals used to come in and root around for hours, today’s buyers shop faster and in a targeted way, often in groups. More tourists come than ever, and books about New York are piled up by the front for them. The store also has a big event space, and the wine flows regularly: launch parties, signings, a book-swapping mixer created in partnership with OkCupid. Bookstore visits are ‘a social thing,’ Nancy explains as we walk past a wall of T-shirts.

Read more at vulture.com.

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Mobile Nesting Dolls

Kyle Bean’s Mobile Nesting Dolls

U.K. illustrator and art director Kyle Bean created these clever, charming maquettes of mobile handsets as Russian nesting dolls. It’s about the right time for a project like this, as with the apparent popularity of so-called “phablets” the theme of newer phones getting smaller may not work out so cleanly in the future.

Mobile Nesting Dolls
Mobile Nesting Dolls

More information at kylebean.co.uk.

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Slack’s Release Notes

In this age of automatically updating software, you would think that the minor art of writing release notes would be forgotten, especially if you’re a much praised new product riding the wave of skyrocketing growth. Not so in the case of Slack, whose latest release notes are surprisingly, pleasingly witty, even if most people will never read them. It’s just one more aspect of crafting a superb user experience.

Slack iOS Release Notes

Side note: one thing I would like for Christmas is support for unordered lists in App Store descriptions.

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Kameleon Icons

Kameleon Icon Set

Stock icons keep getting more and more copious. My friend Vincent Le Moign, for example, keeps turning out sets with icons numbering in the thousands. Earlier in the year I mentioned that his Streamline set is among my favorites. This week he’s just released a new set called Kameleon, which includes 1,500 unique icons. What’s more, each icon comes in five color schemes, with two background variations, making for 15,000 icon forms. They also ship in Sketch, Illustrator, Keynote, EPS, PNG and SVG flavors.

For another day, the entire Kameleon set is on sale for about half-off—sale prices start at US$49. Find out more at Kameleon.pics.

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Life After Pi

This is the first segment of a feature-length documentary called “Hollywood Ending” focusing on the complex evolutionary challenges facing the U.S. film industry. “Life of Pi” is a thirty minute video about the famous Los Angeles visual effects company Rhythm & Hues, which seemed to reach a kind of pinnacle when it won an Academy Award for its miraculous CG work on the Ang Li film “Life of Pi.” In a bitter irony, the company had just declared bankruptcy two weeks earlier due to the enormous economic pressures on domestic visual effects shops.

More at hollywoodendingmovie.com.

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Criterion Designs

“Criterion Designs” Book
“The Sweet Smell of Success” in “Criterion Designs”

Criterion Designs” is a new book celebrating three decades of superb, universally acclaimed movie packaging design from The Criterion Collection. It’s a lavishly illustrated peek behind the scenes, including sketches, mockups, mood boards and reference materials of all kind, all pulled from the in-house art department’s copious archives. The book originated with Criterion Art Director Sarah Habibi and Staff Designer Eric Skillman, who lovingly assembled its three hundred pages into a predictably gorgeous hardbound tome. Habibi is a friend, and so I was lucky enough to interview both her and Skillman just before the book’s launch last week.

This book celebrates thirty years of Criterion, but I imagine a similar book could have been written at twenty-five years, twenty years, even earlier—Criterion has had a reputation for doing superb design for so long. Why now?

Habibi: We really did want to create something special for the thirtieth anniversary, and we love to make beautiful things. This seemed like a natural fit.

Skillman: I think also that there’s something nice about doubling down on a really lush tactile experience at the same time as we’re expanding our efforts into more streaming and downloadable video, in addition to DVD and Blu-ray.

I want to ask about that tactility in a moment. But first, where did the idea for the book originate? With the design team?

Habibi: The discussion started with a brainstorming session between me, Eric and our president Peter Becker. Eric and I could visualize the concept of a Criterion cover art book so easily that we started working on it right away. We thought about all of the great process sketches we have received over the years (from three-minute napkin drawings to the suggestions so well executed that we ended up picking them over the more “final” art) and all of the little gems that inspired artists had created because they couldn’t stop drawing about the film they had just seen…and we could just see the pages unfold. It quickly became a labor of love for all of us.

Skillman: Yeah, we don’t often have a “work up a proposal and submit it to management” kind of workflow around here. It’s a collaboration.

“Rome, Open City” in “Criterion Designs”
“Rome, Open City” in “Criterion Designs”

When you look back at all the process sketches and so forth, what do you see? Has the approach changed?

Skillman: It has and it hasn’t. On the Criterion side, I like to think we’ve gotten a little more organized. We now have regularly scheduled meetings with the Art and Editorial departments, the producer, and the company president, to determine the brief for each new title, which wasn’t always the case before.

On the other hand, I think the way we (or at least I—I shouldn’t speak for Sarah) interact with outside illustrators and designers has always been very project-specific. Consistent in its inconsistency, if that makes sense. Sometimes we have an incredibly specific idea of what we want and just need someone to execute that idea beautifully; sometimes we go to an artist with not much more than a vague sense of tone and some key themes and let them work it through. There’s so much stylistic variety in the films we work on, that we have to keep our working methods pretty flexible in order to keep up.

Habibi: I don’t know that the approach has changed much. We have always looked to the film and its director for our best information. But we have gained a lot from the experience of watching these films, and learning about them and working on them together for so many years. Of course, with more and more accumulated film knowledge, we can improve how we see and discuss each film within the larger context of its genre, or its period in history or its director’s work. And in terms of design we can remember what we’ve done before, and we can look at where we’ve been happy and what changes we might make now. All of which helps us to be rigorous about design. But lately, with all of this shared experience, we’ve been talking a lot about specificity. A film might have suspense and gun violence and a solo tough guy lurking in the city’s shadows, but it’s not enough to depict just those things when you’ve already worked on a lot of terrific noir films together.

When you say “with more and more accumulated film knowledge,” are you referring to your own, and that of your team? Or do you mean the public’s film knowledge? Because I would venture to guess that your customers as a whole have gotten more and more sophisticated about film over the past thirty years. Has that influenced your designs?

Habibi: I am partly referring to mine, as I did not arrive at Criterion with a complete knowledge of all of film history! That would be hard to do! But also I am referring to all of us because I personally gain a lot from the experience of having worked through these projects together over the years. For example, when I am discussing a film with a producer, we are also likely discussing other films made by that same director. Or other films we have seen from that time period, etc.

As far as outside influence, I can’t stress enough how much we go to the film itself for our answers.

Skillman: I think the Criterion audience has always had pretty sophisticated film knowledge, honestly—at least in my experience. I imagine it may have been different in the early days before we were an established presence. But in the twelve years I’ve been here, we’ve been lucky enough to be able to assume a level of engagement from our audience that allows us the freedom to design for the film, rather than for the market.

I’ve always wondered how—or if—your audience’s film knowledge determines how radically you’ll reinterpret the “identity” of a film, especially when its poster has already achieved iconic status. I’m thinking of the new releases of Jacques Tati’s films, for instance; the originals had a strong graphical identity, even an illustrated one, of their own already. And also I’m thinking of the packaging for “Slacker,” which reused the original poster in a novel way. What goes into those decisions?

Skillman: Definitely the degree to which a film is known factors into our decisions–whether you’re leaning into it or deliberately tacking away from it, you can’t not be aware of the degree to which certain images from, say, The Seventh Seal have seeped into the popular consciousness. Some films we build a little pedastal for, and in those cases we might go for the most well-known, iconic imagery. Other films are so firmly entrenched in the canon that we feel we need to kick the dust off a little bit and get people to look again with new eyes, to remind them that these are still vital works to be watched, not just archived for posterity.

“Slacker” in “Criterion Designs”

And then sometimes there are other, more practical decisions being made, too. For example, Slacker was a case where the film is so deliberately diffuse and rambling (in a good way!) that it was very difficult to come up with a single image that spoke to the film as a whole. The original ad campaign tried to focus on just one character, and to our eyes it wasn’t quite successful—too narrow in focus, and oddly slick for such a handmade film. But reappropriated by Marc English as a photocopied flyer and photographed on the streets of Austin, it functions as a recognizable signifier for the film, with the added context more accurately reflecting the tone and themes.

Habibi: Yes I’ve been thinking similarly to Eric in terms of when we want to reference something iconic or ask audiences to see the film from a fresh direction. In the case of Tati, we wanted to make a set where everything worked together in one cohesive design. And then we found the marvelous illustrator David Merveille who is always drawing Tati so it became an easy decision. We are about to work on a title we don’t feel that the original poster can be improved upon. So it’s very much title by title.

Do the filmmakers get involved in these decisions? Is that helpful or not helpful?

Habibi: Well the “Director-Approved Edition” has been a big part of our brand for a long time. This is mostly when directors approve the new master/restoration, but it also often means that they have done interviews or helped with additional supplements too. And it has always been important to us to include the director credit on all of our title covers. As for art, again it really varies from project to project and from director to director. But generally speaking, we would rather that the directors are happy with the end results.

Skillman: As Sarah says, we’re always open to director involvement; the degree to which they actually get involved varies from person to person. For example, someone like Wes Anderson is very hands-on from the initial conception through the final execution, where other directors prefer to just give a yea or nay to a finished design. Some filmmakers seem to enjoy the opportunity to treat the packaging as an extension of the experience of the film, while others seem to see it as simply a sales tool. It really depends on the individual.

That raises the question: does your team think of itself as being in a service role, with “clients,” whether the client the film’s director or the client is Peter Becker or your marketing team, or do you think of yourself as being in a product role, where you are the ones figuring out what is best for the market?

Habibi: We don’t have a marketing team, and we rarely use the word “market” in our briefs meetings—for which I have to credit my bosses. I would say that we try to do what’s best by the film. Of course we work with and for many people—we want our bosses to feel good about the end result, we want the film’s producer at Criterion to feel that the completed solution is the right one, we want our artists to be inspired and pleased with their work, and we want to be excited to publish it too. That can be a lot of ground to cover. But the rigor of the process is always geared towards the film itself.

Skillman: One of the things I appreciate most about this job is the tremendous faith our bosses have in the power of the films we work on. That allows us to really focus on finding a way to honestly communicate that power in design terms, and largely ignore more crassly commercial concerns. I’m not sure it breaks down exactly into the client/product framework you mention, but I do feel a stronger obligation to question or challenge something I see as a misguided or insufficiently exciting brief here, more than I do when I’m working freelance design projects for clients. There’s a sense of a larger obligation to the film itself that gets fostered here.

Now, back to that question of tactility. As streaming becomes more prevalent and people buy fewer and fewer movies as physical objects, how does that change your way of thinking about your work?

Skillman: Yes, so far the impact of digital has been mostly after-the-fact, at least for us in the Art Department. Between the much faster turn-around times and the high volume of stuff that we’ve been making available digitally (i.e. virtually the entire collection on Hulu), the most efficient solution we’ve found has been to reformat existing print designs. So that becomes primarily a workload problem rather than an aesthetic problem. I’m sure as streaming becomes more primary, we’ll need to rethink our approach somewhat, but for now we still use the print edition as our starting point and ripple out from there.

Habibi: We definitely have a new audience of Criterion viewers who are encountering us for the first time digitally, streaming through our Hulu channel, or iTunes, or Amazon. But so far it hasn’t greatly affected how the art department is approaching the films or our work. (Besides branding implementation, many web sites use the print design that we have already done.) Generally speaking, I don’t think that Criterion will want to give up having that physical engagement with our audience. The look and the feel of our packaging has always been one of the ways that we communicate our values and our commitment to quality. We enjoy making beautiful objects like this book.

“The Complete Jacques Tati” in “Criterion Designs”
“The Complete Jacques Tati” in “Criterion Designs”
“The Complete Jacques Tati” in “Criterion Designs”
“The Complete Jacques Tati” in “Criterion Designs”

“Criterion Designs” is available from Amazon and other book resellers.

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